The GameLab is an informal drop-in space entirely dedicated to gaming.
Want to play some yet-to-come games designed by science centers? Ready to participate in an on-going experiment of collectively designing a game, from idea to...
This is the second of two back-to-back sessions on the topic of science centres and museums and the refugee situation. After a first part focusing on the strategic rationale for engagement taking...
Science centres are often described as ideal sites for the public to participate in conversations and discussions related to scientific knowledge. But to what extent can and do visitors participate? How can science centres and museums design...
What does "inventing something" mean for a pre-school child? With every object they are holding in their hands for the very first time, young children invent something for themselves. How can we support this process and make them enthusiastic...
Cultural/ educational institutions frequently seek to reinvent their galleries and programmes to enhance visitor experience. Ever-evolving audience expectations and established practices are among the challenges faced during this critical...
Designing and producing interactive exhibit is a complex process, involving many steps and variables. How do we keep a trace of this processs in order not to re-invent the wheel or repeat the same mistakes over and over?
How do we record...
As a science centre or museum we all rely on functioning exhibits. This is a key aspect for visitor satisfaction and the organisation's reputation. For a demanding audience only a few broken or malfunctioning exhibits may already leave the...
In this session, speakers have exactly four minutes on stage and a video projector at their disposal to share experiences, epiphanies, projects, opinions etc with other participants - as long as they are related to children…
This session...
This workshop provides a comprehensive training on Responsible Research and Innovation (RRI), the ongoing process of aligning research and innovation with societal needs and expectations and one of the most important science policy trends in EU...
This session explores engaging diverse audiences to communicate global issues, drive development and cross cultural boundaries.
Examples from South Africa, Wales and Australia will illustrate how science show techniques can break down...
European projects can be very attractive for science centres, museums or schools. These projects add to the variety of science engagement initiatives and activities that we can offer to the public and/or to schools. These projects help us...
The Ecsite Annual General Meeting (AGM) is open to all Ecsite members.
Only Full members of Ecsite have voting rights.