“When an old man dies, a library burns to the ground”, says an African quote. Older people are a source of information about “modern times a long time ago” and can share their experiences with younger generations. How was life 60 years ago? How...
This session will present a few short examples of cooperation between science centres and corporations. An expert from each science centre involved and the coordinator of the partnership will gather for a joint presentation. Each pair will first...
Immersion is a new trend in visitor experiences, but what does it look and feel like? Get engrossed in this showcase of a variety of immersive concepts which use rich environments, strong narratives and sensory engagement to create personal,...
Audio guides, video guides and other apps are not very common in science museums. App experiences on mobile devices can provide an opportunity for visitors to engage with exhibitions pre-, in-, and post-visit, enhancing their overall museum...
When mainstream media report on art exhibitions, they tend to publish in-depth reviews by specialists commenting not only on the art on show itself, but also on curator choices like narrative, object selection or design. When it comes to science...
Science centres and museums aim at tickling the curiosity of visitors, provoking questions and scientific thinking. A unique strength is that we can offer the public real objects, real experiences and real examples. This can be challenging. Some...
This presentation summarizes the scientific literature on the impact of science centres on their respective communities, with a focus on learning and education, local economic development and community development. These effects contribute to the...
Objects are at the heart of science museums, but they very rarely speak for themselves. They may be historically unique or significant to those that understand them, but to others they can seem banal and disconnected from any meaning. These...
Science centres and museums often resort to competitions as a way to engage young people, using prizes as incentives and finding original ways to get kids involved with the museum. In European projects, they can also be a go-to solution for the...