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Annual Conference sessions

The first Ecsite Conference took place in 1989. Here you can browse all Conference sessions since 2010. Use the search engine to look for people, topics...

Looking for an older session? Our digital records start in 2007, with programme pdfs attached to each conference page

Research, theory & evaluation

All detailed information about this workshop can be found here.

Learning
Julia WoitheTania JohnstonAnne LandHanne TytgatFreddy GripWolfgang VieserJulia Woithe

Many science centres and out-of-school learning labs offer hands-on workshops for (high-school) students in addition to their interactive exhibitions.

A common challenge is to find the right balance between open inquiry and "cookbook" type...

Research, theory & evaluation
Marjelle van HoornJen DeWittRoy SchedlerIlona Iłowiecka-TańskaNils Petter HauanColin Johnson

There is a lot happening in evaluation and research. How can you find your way around it all?

The first day of this two-day in-depth workshops offers an introduction and a refresher. Small group activities and inspiring talks will help...

Exhibit development
Leonel AlegreRoberta MansurInes MontalvaoSusan HolmesAlisson BoiffardHerve Groscarret

Interactivity has always been part of the science centre's DNA and is now common in many types of museums. However, it doesn't necessarily take into consideration visitors' emotional journey. The concept of experience design recently started to...

Equity & Inclusion
Fabrice JouvenotIsabelle Chabanon-PougetMelissa RichardMalvina ArtheauJohn SearRadhika BeaumeAymeric FaucherIsabelle Chabanon-PougetMelissa RichardMalvina ArtheauFabrice JouvenotJohn SearRadhika BeaumeAymeric Faucher

Positioned at the crossroads of theatre, games and personal experiences, live action games (LARPs) are powerful tools for social inclusion, decision taking and content communication. Fully immersed and emotionally engaged, players are "pushed"...

Science ♥ society
Melissa RichardIsabelle Chabanon-PougetMelissa RichardFabrice JouvenotMalvina ArtheauIsabelle Chabanon-PougetDaniela De AngeliYael Bamberger

In this whole day workshop we trigger participants’ creativity, imagine one or several science related games and bring them to life through prototyping. Prototypes will then be beta tested during the rest of the conference, at the GameLab (the...

Marketing & communication
Joanna KalinowskaMaarten OkkersenBenedicte Wolff

Marketing and communication are changing considerably in science engagement organisations as the result of the speed of online communication, the rapid growth of technology and changes in our audiences' identity. But new technologies also provide...

Research, theory & evaluation

All detailed information about this workshop can be found here.

Strategy & vision
Stacey FreemanChris DunfordAnna GunnarssonPaolo Degiovanni

SESSION CANCELLED

In this one-day workshop, participants will learn about sustainability - environmental resilience, social justice, & economic prosperity. The theme ‘Life is Everywhere’ is fitting since sustainability...

Explainers & visitor services

All detailed information about this workshop can be found here.

Caution: this workshop takes place at the Hall of...

Science ♥ society
Kate KnealeJohn SearDaniela De AngeliDaniel RosqvistMarc JamousSigurd HunstadRan PelegMalka YayonLizzy Bakker

A two day pre-conference session intended to bring together game makers and organisations interested in unleashing the power of games and play into their public spaces. Organised by the team who will be running the GameLab - the space...

Science ♥ society

All detailed information about this workshop and session presentations can be found here.

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