Now and again visionary leaders with new ideas and different experiences from the outside world land in science centres, science museums and similar science-communicating institutions. This can lead to an exciting meeting between two different...
How do we build capacity to engage and collaborate with communities outside our walls through tinkering and making? By offering the tinkering approach to learners and educators in communities and contexts outside our venues we can build genuine...
A preview of current and upcoming touring science exhibitions across Europe and the world. This fast-paced session will give you a glimpse of a large range of exhibitions on offer, leaving it up to you to make contacts and find out more.
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1969 was a significant year. Neil Armstrong walked on the moon, the hippies came of age, the Beatles performed for the very last time and the Internet was invented. That same year the Ontario Science Centre in Toronto and the Exploratorium in San...
Meet at the bottom of Experimentarium’s iconic helix staircase for a playful and entertaining session on the if and how of implementing the United Nations' 17 Sustainable Development Goals (SDGs) in our science centres and museums. How far are...
All detailed information about this workshop can be found here.
In this conversation corner session, we’ll focus on some of the most common challenges encountered when facilitating tinkering activities. These issues can include how to work with parents in a drop-in session, ways of training staff and...
What specific efforts can science centres make to be more inclusive and more welcoming, not only as public spaces, but also as science communication hubs? As a public space, they must improve accessibility and relevance for different audiences,...
Take a guided tour through the past, present, and future of biomedicine at Medical Museion, a university museum that is internationally known for its experimental approach to science communication and exhibition making. Compare the collection of...
Children need boundaries – even in science centres and museums. They need a corner or a room dedicated to them; detailed guidance to be able to properly interact with exhibits; a step-by-step list of how to craft take-home objects; a scenography...
Games can push the boundaries of identity and knowledge by providing a safe space to explore actions and consequences. By taking on personas, visualising large systems on their table top, or wrestling with complex decisions, participants can...
When visitors engage with a scientific topic, what role can the sense of place play? How important is it to them to encounter a place “where science happens” or where a notable discovery was made? What effect can this have on engaging with...