Get a glimpse of the local and national science engagement scene! The Nocturne will be taking place at the Natural History Museum of Geneva, its famous dioramas and edgy temporary exhibitions - but also in the beautiful Malagnou park, recently...
In 2017 RedPOP, Ecsite's sister organisation in Latin America, undertook a survey among the region’s science centres to understand how they tackle accessibility in respect to different kinds of disabilities. Studied factors spanned communicative...
Inequity in science will not resolve itself! An obvious place to counteract inequity is the open and including environment of science centres and museums. However, some of these institutions, influenced by norms and traditions in the societies...
The GameLab at Ecsite brings together people who are working with games and play in science centres and museums. They are experienced at creating games which range from real world escape rooms to virtual reality adventures, community game hacks...
Science centres and museums reach out to schools because they are an important target group.
Many teachers and students visit our exhibitions on their own. Sometimes schools come unprepared and don’t have a clear purpose for their visit....
Mass Affect is a multi-pedagogical serious game developed at the CRI - Interdisciplinary Research Centre (Paris, France). It is based on the control of the Center Of Mass of players, a physical concept which offers a real-time collaborative...
Hear from speakers questioning the image of mathematics as immaterial and abstract by striving to create learning environments in which elementary and advanced mathematical ideas can be encountered in lively, playful, accessible, tangible, and...
50 years ago the first science centres as we know them today opened: the Exploratorium in San Francisco and the Ontario Science Centre in Toronto.
It was the start of a big science centre movement which led to the development of almost 3,...
Sum up the conference by joining this fact-fueled event testing your recall of the conference's highlights – and learn about the highlights you missed. The questions will touch on keynotes, parallel sessions, Business Bistro and social events....
This session offers three hands-on workshops differing in theme, technology and complexity: use a mix of high and low tech tools to design your own lamps; build your own sensory devices to detect the sound wavelengths generated by plants or...
In this whole day workshop we trigger participants’ creativity, imagine one or several science related games and bring them to life through prototyping. Prototypes will then be beta tested during the rest of the conference, at the GameLab (the...
Visitors, especially families and schools, often understand our institutions to be absolutely liable and we are frequently confronted with claims for compensation. This session will explore the difficulties curators and exhibition designers face...