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Annual Conference sessions

The first Ecsite Conference took place in 1989. Here you can browse all Conference sessions since 2010. Use the search engine to look for people, topics...

Looking for an older session? Our digital records start in 2007, with programme pdfs attached to each conference page

Exhibit development
Guillaume TrapIoannis MiaoulisAndres JuurNicolas GodinotNadia Battello

Mix a liter of physics and a cup of chemistry, add a handful of biology and a pinch of mathematics, stir and serve! We cook and eat on a daily basis without questioning the underlying science too much. Yet, could there be any tastier way to...

Strategy & vision
Ricardo MutuberriaChristine MarizziJacinta MoonsQuitterie LargeteauBo Burgmans

Do It Yourself Biology (DIYbio) is redefining education, research, community engagement and scientific, cultural and artistic production. A growing number of amateur scientists and community labs are making a contribution to scientific culture...

Learning
Marianne AchiamSara TougaardYuri MattemanAnne LandLuke CurrallKatarzyna Potega vel Zabik

Museums are jam-packed with objects and artefacts with scientific significance and have a long tradition of making these objects relevant to visitors. In this session, we dig deeper into object-based education practices.

First, we present...

Science ♥ society
Kate KnealeJulie Becker

PlayDecide is a discussion game widely used by the science engagement community to facilitate dialogue about controversial issues. Freely available to all, the game has shown its power over the years as users worldwide created, translated, shared...

Equity & Inclusion
Fabrice JouvenotIsabelle Chabanon-PougetMelissa RichardMalvina ArtheauJohn SearRadhika BeaumeAymeric FaucherIsabelle Chabanon-PougetMelissa RichardMalvina ArtheauFabrice JouvenotJohn SearRadhika BeaumeAymeric Faucher

Positioned at the crossroads of theatre, games and personal experiences, live action games (LARPs) are powerful tools for social inclusion, decision taking and content communication. Fully immersed and emotionally engaged, players are "pushed"...

Science ♥ society

At CERN, the European Organization for Nuclear Research, physicists and engineers are probing the fundamental structure of the universe. They use the world's largest and most complex scientific instruments to study the basic constituents of...

Explainers & visitor services
Tori TaskerFreddy GripManuela RingbauerTamela Maciel

Who makes the best explainer – a scientist trained to communicate, or a communicator trained in the science? Join us as we unpack the role of the explainer as a science communicator, discuss the pros and cons of recruiting explainers from a...

Research, theory & evaluation
Marjelle van HoornJen DeWittRoy SchedlerIlona Iłowiecka-TańskaNils Petter HauanColin Johnson

There is a lot happening in evaluation and research. How can you find your way around it all?

The first day of this two-day in-depth workshops offers an introduction and a refresher. Small group activities and inspiring talks will help...

Learning

The Ecsite MakerSpace is a physical location at the conference centre curated by a group of tinkerers and educators from all over the world. In this inspiring environment full of tools, materials and demonstrations, we’ll present hands-on...

Marketing & communication
Joanna KalinowskaMaarten OkkersenBenedicte Wolff

Marketing and communication are changing considerably in science engagement organisations as the result of the speed of online communication, the rapid growth of technology and changes in our audiences' identity. But new technologies also provide...

Collections
Jacques AyerMaria João FonsecaBeat HächlerGrégoire MayorHerve Groscarret

Collections are the heart of a museum. As a source of information for science education, as a source of fascination, emotion or inspiration to visitors: collections are the raw material of museum public engagement.
Our increasingly digital...

Science ♥ society
Emma SandersTuuli UtriainenMateusz PawełczukLuca SimeoneLeenu JuurolaHarri Toivonen

Discover what can be achieved from a collision of innovative minds with a mix of science, technology and creative fantasy. The participatory design approach can be used to achieve extraordinary results – addressing environmental concerns,...

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