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Annual Conference sessions

The first Ecsite Conference took place in 1989. Here you can browse all Conference sessions since 2010. Use the search engine to look for people, topics...

Looking for an older session? Our digital records start in 2007, with programme pdfs attached to each conference page

Exhibit development
Karin GarberArmin DuffMeie van LaarManuela RingbauerBethan RossTanja Nymark

In our science centres or hands-on laboratories we aim to offer visitors a first-hand experience of the beauty of science. However, what the audience expects when signing up for a science workshop, might be very different to what the work of a...

Exhibit development
Henrik SellIlse van ZeelandAnnette ScheersoiBryan CarrollAnne-Caroline Prévot

Museums and science centers often put on exhibitions about nature or environmental topics, aiming to equip visitors with a deeper understanding for the importance of conservation and the need for sustainability. Attracting visitors in man-made...

Marketing & communication
Maarten OkkersenPeter SlavenburgSvein Anders DahlTuomas OlkkuHans GubbelsJessica Hilliard

It is widely understood that innovation is central to the success of modern enterprises, whether they are product or service focused, and belong to the private, public or voluntary sector. But the term is often used loosely to include virtually...

Learning

See all information about this series of workshops here.

Strategy & vision
Sheena LaursenMarjolein van BreemenJoanna KalinowskaBlanka FijolekKim Gladstone Herlev

In our search for the best partnerships we collaborate with a broad group of industries, foundations, educational institutions and many more. In this session we share our experiences of partnerships between science centres and companies.

...

Equity & Inclusion
John DowneyAlma RehmonenJohn DowneyElisabetta TrentinDiana Escobar VicentDavor Komericki

We define popular culture as "culture based on the tastes of ordinary people rather than an educated elite". Science is at the heart of popular culture, we know that!

Unfortunately, scientists and academics (and many teachers) are the...

Learning
Jochen HungerAgnes BauerGène BertrandRauno BergmanChristian SichauMichael Bradke

Not everyone is a maker*, yet everyone “makes” him- or herself through a process of learning. We acquire knowledge from different fields through different channels, in distinct places, with selected people and at certain times. However, some of...

Equity & Inclusion
Ian RussellIan RussellEd SobeyPeeranut KanhadilokErik TorstenssonThierry Brassac

A toy is anything that succeeds in attracting and holding a child’s interest, stimulating curiosity, encouraging creativity and inspiring imagination. Toys can teach us how to create better experiences for young people. We have so much to learn...

Learning
Malvina ArtheauIsabelle Chabanon-PougetKate KnealeDaniel RosqvistMelissa RichardMatthieu VernetJohn SearAntoine BlanchardDaniela De Angeli

The GameLab is an informal drop-in space entirely dedicated to gaming.
Want to play some yet-to-come games designed by science centers? Ready to participate in an on-going experiment of collectively designing a game, from idea to...

Marketing & communication
Peter KolesárBranislav SitárOtakar HorakPetra LipnickaFrédérique HazéováMatúš Kvas

In this workshop participants will brainstorm the most effective ways to communicate science for various purposes and target groups.

We will start with a short lecture from an excellent particle physicist and a member of the CERN council...

Strategy & vision
Robert FirmhoferBarbara StreicherAndres JuurLynn ScarffAsger HøegErnesto ParamoTapio KoivuMiruna Amza

Raymond Kurzweil, famous American author, inventor, computer scientist and futurist predicts that by the year 2030 implants will enhance human intelligence and memory; nanobots smarter than biology will eradicate diseases; transport and...

Learning
Karen WilkinsonMaria XanthoudakiMaya HalevyCatherine Demarcq

Tinkering is increasingly being adopted by museums as a new way of engaging visitors into creative, highly experiencial, science-oriented, learning-through-construction processes. It is a vision for learning and supports 21st century competences...

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