In our science centres or hands-on laboratories we aim to offer visitors a first-hand experience of the beauty of science. However, what the audience expects when signing up for a science workshop, might be very different to what the work of a...
Museums and science centers often put on exhibitions about nature or environmental topics, aiming to equip visitors with a deeper understanding for the importance of conservation and the need for sustainability. Attracting visitors in man-made...
It is widely understood that innovation is central to the success of modern enterprises, whether they are product or service focused, and belong to the private, public or voluntary sector. But the term is often used loosely to include virtually...
See all information about this series of workshops here.
In our search for the best partnerships we collaborate with a broad group of industries, foundations, educational institutions and many more. In this session we share our experiences of partnerships between science centres and companies.
...
We define popular culture as "culture based on the tastes of ordinary people rather than an educated elite". Science is at the heart of popular culture, we know that!
Unfortunately, scientists and academics (and many teachers) are the...
Not everyone is a maker*, yet everyone “makes” him- or herself through a process of learning. We acquire knowledge from different fields through different channels, in distinct places, with selected people and at certain times. However, some of...
A toy is anything that succeeds in attracting and holding a child’s interest, stimulating curiosity, encouraging creativity and inspiring imagination. Toys can teach us how to create better experiences for young people. We have so much to learn...
The GameLab is an informal drop-in space entirely dedicated to gaming.
Want to play some yet-to-come games designed by science centers? Ready to participate in an on-going experiment of collectively designing a game, from idea to...
In this workshop participants will brainstorm the most effective ways to communicate science for various purposes and target groups.
We will start with a short lecture from an excellent particle physicist and a member of the CERN council...
Raymond Kurzweil, famous American author, inventor, computer scientist and futurist predicts that by the year 2030 implants will enhance human intelligence and memory; nanobots smarter than biology will eradicate diseases; transport and...
Tinkering is increasingly being adopted by museums as a new way of engaging visitors into creative, highly experiencial, science-oriented, learning-through-construction processes. It is a vision for learning and supports 21st century competences...