Designing and producing interactive exhibit is a complex process, involving many steps and variables. How do we keep a trace of this processs in order not to re-invent the wheel or repeat the same mistakes over and over?
How do we record...
As a science centre or museum we all rely on functioning exhibits. This is a key aspect for visitor satisfaction and the organisation's reputation. For a demanding audience only a few broken or malfunctioning exhibits may already leave the...
In this session, speakers have exactly four minutes on stage and a video projector at their disposal to share experiences, epiphanies, projects, opinions etc with other participants - as long as they are related to children…
This session...
Cultural/ educational institutions frequently seek to reinvent their galleries and programmes to enhance visitor experience. Ever-evolving audience expectations and established practices are among the challenges faced during this critical...
This session explores engaging diverse audiences to communicate global issues, drive development and cross cultural boundaries.
Examples from South Africa, Wales and Australia will illustrate how science show techniques can break down...
European projects can be very attractive for science centres, museums or schools. These projects add to the variety of science engagement initiatives and activities that we can offer to the public and/or to schools. These projects help us...
The Ecsite Annual General Meeting (AGM) is open to all Ecsite members.
Only Full members of Ecsite have voting rights.
This workshop provides a comprehensive training on Responsible Research and Innovation (RRI), the ongoing process of aligning research and innovation with societal needs and expectations and one of the most important science policy trends in EU...
Human beings love to learn. Human beings love to play. Why do we primarily act with our linearity-trained mind in a non-linear world? In order to thrive in today's complex world, systems thinking offers a great variety of ways of making sense and...
In 2016, the Ecsite Space Group continues to explore the topic, “Space for life”.
During this two-days pre-conference workshop, Cité de l’Espace and Tycho Brahe Planetarium will present to the participants the work developed so far on the...
Join and try out tinkering activities with light, movement and mechanisms, and share your thoughts on a work-in-progress. These activities are being developed as part of TinkeringinEU, a collaboration across the EU creating and testing new...
Why make a game in a science communication situation? How? For whom? What does a game do that nothing else could do better? What is the right balance between fun and content? How much does a serious game cost? And for what result?
During...