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Keeping it simple

Find this session's presentations here.

Sometimes, simple solutions are SO successful. Join us for a KISS: Keep It Simple, Stupid!

Our speakers will briefly introduce one example of a simple, yet effective (device, exhibit, exhibition...). They'll show how the design / idea evolved, from sometimes quite a complicated start, up to the final product. Issues will not be hidden!

Participants are welcome to bring in their real life complicated stuff to be simplified!

On that basis the audience will start an interactive workshop. In subgroups, supervised by the session’s presenters, participants will try and simplify their chosen project, activity or exhibit.

Each group will report on their progress (or failure!) at the end of the session.

Facilitator

Photo of Gérard Cobut
Executive & Education Officer
Brussels
Belgium

Session speakers

Former Deputy Director
Aarhus
Denmark
Here in Aarhus Natural History Museum, we are big believers in simplicity. Some examples will be delivered, which can spark the general workshop job.
Nathalie Puzenat, Universcience Paris
Exhibit Developer
Paris
France
On one hand working for and with people with specific needs such as blind people or people with cognitive disabilities, requests various ways to reach simplicity, which is helpful for everyone. On the another hand, pleasure and energy developed in many Tinkering Zones with very simple stuffs are quite amazing. One of the concerns is now how to transfer both these simplicity and enthusiasm in exhibitions.
Gunnar Behrens, Archimedes Exhibitions
Managing Director
Archimedes Exhibitions
Berlin
Germany
Smelling in an exhibition: from a 4 cubic metre exhibit with computer, touchscreen, buttons, ventilators – to plastic squeezing bottles.
Ian Russell
Director
Ian Russell Interactives
High Peak, Derbyshire
United Kingdom
Ian Russell is a long-established producer of interactive exhibits. Many, many times he has been presented with complex initial ideas but then has evolved them into something surprisingly simple. The resulting design still achieves what was originally required, and often more. Simple interactives cost less money, cause fewer maintenance problems, are easier for visitors to understand and often feel more 'friendly'. Ian’s experience is that creating simple exhibits is not simple! It is actually simpler to make things that are too complex!