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Help, I need a game! Game design coaching

Want to reach new audiences ? Got an ignored gallery? Face a tricky problem? Would like to pimp up an event? A good game might just well be the answer you’ve been looking for. Bring your challenge to the GameLab!

The GameLab at the Ecsite Conference brings together an international team of people who are working with games and play in science centres and museums. They are experienced at creating games which range from real world escape rooms to virtual reality adventures, community game hacks to bespoke commissions. They will be there to address your challenge.

To brainstorm your future game together we need:

  • The subject: space, nutrition, maths, natural history, etc.

  • The audience: under 5s, over 50s, schools, girls, non museum visitors etc.

  • Restrictions: time, scale, pop-up space, in foyer, must travel, no technician, tiny budget etc.

Facilitator

Kate Kneale
Director HKD (Design studio UK)
HKD
United Kingdom

Session speakers

John Sear, Game Designer at Museum Games
Real-world Game Designer
Museum Games
Birmingham
United Kingdom
John is a veteran of 20+ years working in the game industry who now develops unique and magical experiences for public spaces. Starting out building games for console platforms he now develops games for cinemas, carparks, castles and other outdoor & indoor spaces. This had led him to work much closer with the Museum sector. In addition to the bespoke high-end experiences for larger venues he also works with much smaller ones training them in the skills needed to develop their own interactives. A big believer in open-source and the maker community, John has a number of free tutorials on his website that teach everything from Audio Tour Guides to making your own Escape Game (including free Android Apps): johnsear.com/tutorials
Lecturer in Science Education
University of Southampton
London
United Kingdom
Ran is always in for new and unusual ways to trigger engagement toward science of all audiences. For example, he designed an easy to make, low-tech, real-science escape game to be used in schools. He is also great at connecting people, bringing happiness and joy wherever he is. He will be your game fairy, helping you to make your game all beautiful and shiny so that everyone will want to play it. Formally Ran is an instructional designer who specialises in creating experiential learning environments. He has designed and built six scientific escape rooms in different setting (museums, science festivals, schools), has created several science theatre pieces and has given numerous workshops bringing the preforming arts to science engagement.
Research Associate
University of Bath
Bath
United Kingdom
Daniela De Angeli has 9 years of experience as a web, graphic and interaction designer with museums in the USA and Europe. She is currently a postdoctoral researcher at the University of Bath where she is investigating the use of games to stimulate dialogue and social reflection in difficult heritage sites. She is also co-director of Echo Games, a social enterprise developing games for socio-cultural purposes.
teacher
k-production
Viareggio
Italy
Claudia is an expert in building informal outreach activities for a wide range of audiences ranging from children to the general public. In recent years Claudia has specialized in designing and building escape room games in a resourceful way even when budget are limited..
Malvina Artheau
Freelance - co-creation practices and projects
Artheau Accompagnement
Toulouse
France
Malvina Artheau is specialized in co-construction projects, including games. Want to engage your communitites in designing a game for your exhibition or event? Don't know where to start? Who to engage and how? And how long will it take? What are the key actions? Malvina will love to help you brainstorm and come up with your own solution and action plan.