Creative computation: tinkering in the digital age
Digital technology has long been a part of science centres’ and museums’ exhibits, programmes and activities. The recent surge of interest in MakerSpaces and introduction of new tools have led to opportunities for creating playful, open-ended and interactive experiences.
In this hands-on workshop, we’ll try activities that combine crafting with physical materials with a scaffolded introduction to tools like block-based programming platforms (Scratch) and microcontrollers that connect coding with the physical world (Micro:bit). Together, we’ll consider how cutting-edge topics like artificial intelligence, augmented reality and digital fabrication can be approached with a tinkering mindset. The workshop is suited for beginners and no prior programming experience is necessary.
We’ll build on our own investigations and together we'll identify ways to support learners as they make mistakes, experiment with half baked ideas, and experience joy, frustration and pride.
A more detailed programme can be checked here.
Facilitator
MIT Media Lab - Research Affiliate
San Francisco
United States
Session speakers
Learning Experience Advisor
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Senior Technology Consultant
Facilitate hands-on workshop that exemplifies the learning goals of creative computation.
Share work with computational tinkering in the context of educational programs and research projects using micro:bit and other introductory techonogies. Facilitate hands-on workshop that exemplifies the learning goals of creative computation.
Research Associate for Strategy and Content
Share work with tinkering in the digital age in the context of IMAGINARY, a company that does software solutions for maths communication. Facilitate hands-on workshop that exemplifies the learning goals of creative computation.
Freiburg im Breisgau
Germany
Share work with computational tinkering in the context of developing PD workshops and playful pop-up environments for Wonderful Idea Company. Facilitate hands-on workshop that exemplifies the learning goals of creative computation.
Founder Hackidemia, Research Scientist
Share work with tinkering in the digital age in the context of Cognimates, a platform for learning how to build games, program robots and train their own AI models. Facilitate hands-on workshop that exemplifies the learning goals of creative computation.