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Gamification in science centres

In the past few years, science centres have been trying to develop their exhibits by taking hints from “gamification”. By doing so, we can reach visitors emotionally and personally so that the messages we want to convey get imprinted in them through their experiences. But, gaming can easily get into conflict with the science we want to share, online experience with on site visit. How to find the right balance between gaming and scientific knowledge? Between on site and online experience? The matter is rather new, and science centres still experimenting on the matter. Speakers have been facing those issues in different contexts. They will invite you to get hands on their project to find new and innovative solutions that could be useful to anyone willing to get into an exhibit gamification project.

Session speakers

Malvina Artheau
Freelance - co-creation practices and projects
Artheau Accompagnement
Toulouse
France
Academy Programme Leader
London
United Kingdom
Marc Jamous - Universcience
multimedia producer
Paris
France
Pawel Barczynski
Head of Science and Didactic Department
Lodz
Poland

Session speakers

Malvina Artheau
Freelance - co-creation practices and projects
Artheau Accompagnement
Toulouse
France
Academy Programme Leader
London
United Kingdom
Marc Jamous - Universcience
multimedia producer
Paris
France
Pawel Barczynski
Head of Science and Didactic Department
Lodz
Poland