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Annual Conference sessions

The first Ecsite Conference took place in 1989. Here you can browse all Conference sessions since 2010. Use the search engine to look for people, topics...

Looking for an older session? Our digital records start in 2007, with programme pdfs attached to each conference page

Learning
Martin KulhawczukNoel JacksonIan RussellMarco MirandaJohn DowneyPedro PomboSamar D. KirreshElin RobertsKai Håkon SundeChiara TrevisinRannvei SætherAstrid WaraPeeranut Kanhadilok

Welcome to the Grand Bazaar. Here dozens of creative and hands-on table-top activities await science explainers and other science enthusiasts, whether new to the profession or seasoned. At each station, make things, build things or play with...

Exhibit development
Carina JaatinenLee Skolnick, FAIASuzanne MacLeodMikko Myllykoskiludovic Maggioni

Like “storytelling”, the word “narrative” has been applied to everything and is starting to lose all its meaning. But for those of us who seek to create experiences that inform and enlighten, narrative has become an effective ‘go-to’ approach....

Learning

The Ecsite MakerSpace is a physical location at the conference centre curated by a group of tinkerers and educators from all over the world. In this inspiring environment full of tools, materials and demonstrations, we’ll present hands-on...

Mingle with other first-time delegates and meet a few conference old-timers who will be sharing their tips and tricks to make the most of the Ecsite conference.

Join this informal breakfast for a refreshing start to intense hectic...

Learning
Thierry BrassacJacinta MoonsÅsa HusbergDidier PERRETJonathan Toubeau

Let’s look at matter with either particle physics, biology or chemistry glasses on. Discover four games or interactives succeeding to explain the invisible.

Wondering what the GameLab is? This is...

Suzana Filipecki MartinsSami PihkalaLoris Cecchinicarla giustiIwona GinElisa AtgerFrancisco Franco del AmoBruna ValettiniCarole PalecoAna NoronhaManuel CiraPieter TijtgatAndreas MattJuanita Schläpfer-MillerIngeborg VeldmanNaama Charit YaariOshrit Navon-ManErik ArendsCarmen FenollosaCristina PacaSuzana Filipecki Martins

Could an object describe your entire project?

The courageous speakers of this session took on this challenge and will be telling you about their projects in an original and jargon-free style.

Expect a 2min story for each project,...

Exhibit development
Leonel AlegreRoberta MansurInes MontalvaoSusan HolmesAlisson BoiffardHerve Groscarret

Interactivity has always been part of the science centre's DNA and is now common in many types of museums. However, it doesn't necessarily take into consideration visitors' emotional journey. The concept of experience design recently started to...

Exhibit development
Marianne PougetMarianne PougetArmin DuffSami PihkalaAurélie CHENELRan PelegMalka YayonPippa Hough

Many artistic and cultural places are taking inspiration from escape games for the design of their exhibitions and hands-on activities in order to engage (young) audiences attracted by storytelling and gamified content.

In this session, we...

Science ♥ society

At CERN, the European Organization for Nuclear Research, physicists and engineers are probing the fundamental structure of the universe. They use the world's largest and most complex scientific instruments to study the basic constituents of...

Science ♥ society
Maya HalevyMeie van LaarAnnette KlinkertFrederick Fenter

Engaging and empower future decision makers is crucial to "build effective cooperation between science and society", as the European Commission's...

Science ♥ society
Justin DillonTania JenkinsMaartje KijneYamama NaciriHenrik Sell

Evolution is the cornerstone of modern biology and is central to the public understanding of science. Scientific literacy in evolution is crucial if citizens are to make informed decisions on societal issues including climate change, food...

Learning
Kate KnealeRichard Houghton

The GameLab brings together people who are working with games and play in science centres and museums. They are experienced at creating games which range from real world escape rooms to virtual reality adventures, community game hacks to...

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