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Developing successful science games

In this whole day workshop we trigger participants’ creativity, imagine one or several science related games and bring them to life through prototyping. Prototypes will then be beta tested during the rest of the conference, at the GameLab (the conference's space specifically dedicated to games) where hacks, developments and iterations will be encouraged.

Whether you are a non-player, an old romantic wooden game lover, a role play psychopath, a video game hacker or just a usual player, you are warmly welcome to this workshop.

The morning will be dedicated to the exploration of what makes a good game. Then, together, using creativity methods and games, we will unleash everyone’s creativity to imagine new, fun, engaging games, with some science in them.

A detailed programme can be found here.

Facilitator

ICT explainer
Universcience
Paris
France
Events Manager @Carrefour numérique
Paris
France

Session speakers

ICT explainer
Universcience
Paris
France
Creativity methods, prototyping, experience feedbacks.
Senior Experience Designer
Novelab
Paris
France
Games theory, games conception, experience feedbacks.
Malvina Artheau
Freelance - co-creation practices and projects
Artheau Accompagnement
Toulouse
France
Creativity methods, games conception and animation, experience feedbacks.
Events Manager @Carrefour numérique
Paris
France
Creativity methods, prototyping, experience feedbacks.
Research Associate
University of Bath
Bath
United Kingdom
Games theory, games conception, experience feedbacks.
yael bamberger
Experiential Learning Spaces Developer & Designer
EdQuest - Twist in Education
Haifa
Israel
Games conception, prototyping, experience feedbacks.

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