16.06.2023 | 12:00 - 13:15
Exhibits that allow two or more visitors to explore and experiment together take advantage of the social dimension of museums and science centres. Cooperative dynamics enable richer experiences, promote inclusion by allowing visitors to help each other, and encourage interaction within the community through a shared activity while helping to develop 21st-century skills.
We want to start a conversation about best practices, learnings, and even failed experiments in creating digital interactives that promote and take advantage of collaboration. We’ll share examples and tips from our experience and provide a list of questions to ask when creating collaborative exhibits.
The session will use an improv-theatre-inspired re-reverse session format, reacting to inputs from participants, making the session a collaborative experience as well. Learnings, conclusions, and open questions will be compiled into an open content booklet freely distributed as a durable outcome.
Outcomes: what will participants get from this session? Skills, knowledge, experience etc.
We want to provide concrete knowledge in the form of ideas, experiences, best practices, lessons learned, things that worked and things that didn’t. This should be valuable for exhibit developers and designers, but will also provide a rich panorama of design attributes, possibilities, things to look out for, and limitations to anyone planning the acquisition or development of a new exhibit.